FLASH SCRIPTING
Full Screen Command
Select the First frame -> right click -> actions->
fscommand("fullscreen", "true");
Quit Command
Create button -> actions ->
on (release) {
fscommand("quit");
}
Go to Next Page
Select & right click the button -> actions ->
on (press) {
gotoAndPlay("type the scene name", 1);
}
URL Command
Select the Button -> actions ->
on (release) {
getURL("type the folder name", "_self");
}
On mouse Command
First create the Movie clip -> drag the movie clip in to the current scene->
Actions->
onClipEvent (load) {
_x = 0;
_y = 0;
speed = 5;
}
onClipEvent (enterFrame) {
endX = _root._xmouse;
endY = _root._ymouse;
_x += (endX-_x)/speed;
_y += (endY-_y)/speed;
}
Stop All sounds
Mute all sounds when clicked in a button -> actions ->
on (press) {
stopAllSounds();
}
Juke box Command
Import the sound in to the library -> press F11 -> right click the sound -> linkage ->
Tick -> Export for action script -> and give a Name -> create the button -> Actions ->
on (press) {
stopAllSounds();
mysound = new Sound();
mysound.attachSound("type the sound name");
mysound.start();
}
Mouse Trail
Select the first frame -> right click -> actions ->
Text = "keltron animation campus";
letters = Text.split("");
letterformat = new TextFormat();
letterformat.font = "Tahoma";
letterformat.align = "center";
letterformat.size = "10";
spacing = 6;
speed = 2;
for (var LTR = 0; LTR<letters.length; LTR++) {
mc = _root.createEmptyMovieClip(LTR+"l", LTR);
mc.createTextField(letters[LTR]+"t", LTR, LTR*spacing, 10, 20, 20);
with (mc[letters[LTR]+"t"]) {
text = letters[LTR];
setTextFormat(letterformat);
selectable = false;
}
if (LTR) {
mc.prevClip = _root[(LTR-1)+"l"];
mc.onEnterFrame = function() {
this._x += (this.prevClip._x-this._x+5)/speed;
this._y += (this.prevClip._y-this._y)/speed;
};
} else {
mc.onEnterFrame = function() {
this._x += (_root._xmouse-this._x+10)/speed;
this._y += (_root._ymouse-this._y)/speed;
};
}
}
Game Command
First create a Movie Clip -> apply the actions ->
onClipEvent (enterFrame) {
if ((Key.isDown(Key.LEFT)) && !(Key.isDown(Key.RIGHT))) {
this._x -= 5;
this._rotation=270;
}
if ((Key.isDown(Key.RIGHT)) && !(Key.isDown(Key.LEFT))) {
this._x += 5;
this._rotation=90;
}
if ((Key.isDown(Key.UP)) && !(Key.isDown(Key.DOWN))) {
this._y -= 5;
this._rotation=0;
}
if ((Key.isDown(Key.DOWN)) && !(Key.isDown(Key.UP))) {
this._y += 5;
this._rotation=180;
}
if ((Key.isDown(Key.UP)) && (Key.isDown(Key.RIGHT)) &&!(Key.isDown(Key.DOWN)) && !(Key.isDown(Key.LEFT))) {
this._rotation=45;
}
if ((Key.isDown(Key.DOWN)) && (Key.isDown(Key.RIGHT)) &&!(Key.isDown(Key.UP)) && !(Key.isDown(Key.LEFT))) {
this._rotation=135;
}
if ((Key.isDown(Key.DOWN)) && (Key.isDown(Key.LEFT)) &&!(Key.isDown(Key.UP)) && !(Key.isDown(Key.RIGHT))) {
this._rotation=225;
}
if ((Key.isDown(Key.UP)) && (Key.isDown(Key.LEFT)) &&!(Key.isDown(Key.RIGHT)) && !(Key.isDown(Key.DOWN))) {
this._rotation=315;
}
}
2 comments:
The Extractor is a self-contained unit, powered by a simple air motor. The unit is easily lifted into position by one crane, and butt-clamped to the shell flange of an exchanger that has been stripped for bundle removal. The carriage containing the main hydraulic cylinder is moved to the forward position, the cylinder rod extended and secured to the tube sheet.Extractors
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