FLASH SCRIPTING
Full Screen Command
Select the First frame -> right click -> actions->
fscommand("fullscreen", "true");
Quit Command
Create button -> actions ->
on (release) {
fscommand("quit");
}
Go to Next Page
Select & right click the button -> actions ->
on (press) {
gotoAndPlay("type the scene name", 1);
}
URL Command
Select the Button -> actions ->
on (release) {
getURL("type the folder name", "_self");
}
On mouse Command
First create the Movie clip -> drag the movie clip in to the current scene->
Actions->
onClipEvent (load) {
_x = 0;
_y = 0;
speed = 5;
}
onClipEvent (enterFrame) {
endX = _root._xmouse;
endY = _root._ymouse;
_x += (endX-_x)/speed;
_y += (endY-_y)/speed;
}
Stop All sounds
Mute all sounds when clicked in a button -> actions ->
on (press) {
stopAllSounds();
}
Juke box Command
Import the sound in to the library -> press F11 -> right click the sound -> linkage ->
Tick -> Export for action script -> and give a Name -> create the button -> Actions ->
on (press) {
stopAllSounds();
mysound = new Sound();
mysound.attachSound("type the sound name");
mysound.start();
}
Mouse Trail
Select the first frame -> right click -> actions ->
Text = "keltron animation campus";
letters = Text.split("");
letterformat = new TextFormat();
letterformat.font = "Tahoma";
letterformat.align = "center";
letterformat.size = "10";
spacing = 6;
speed = 2;
for (var LTR = 0; LTR<letters.length; LTR++) {
mc = _root.createEmptyMovieClip(LTR+"l", LTR);
mc.createTextField(letters[LTR]+"t", LTR, LTR*spacing, 10, 20, 20);
with (mc[letters[LTR]+"t"]) {
text = letters[LTR];
setTextFormat(letterformat);
selectable = false;
}
if (LTR) {
mc.prevClip = _root[(LTR-1)+"l"];
mc.onEnterFrame = function() {
this._x += (this.prevClip._x-this._x+5)/speed;
this._y += (this.prevClip._y-this._y)/speed;
};
} else {
mc.onEnterFrame = function() {
this._x += (_root._xmouse-this._x+10)/speed;
this._y += (_root._ymouse-this._y)/speed;
};
}
}
Game Command
First create a Movie Clip -> apply the actions ->
onClipEvent (enterFrame) {
if ((Key.isDown(Key.LEFT)) && !(Key.isDown(Key.RIGHT))) {
this._x -= 5;
this._rotation=270;
}
if ((Key.isDown(Key.RIGHT)) && !(Key.isDown(Key.LEFT))) {
this._x += 5;
this._rotation=90;
}
if ((Key.isDown(Key.UP)) && !(Key.isDown(Key.DOWN))) {
this._y -= 5;
this._rotation=0;
}
if ((Key.isDown(Key.DOWN)) && !(Key.isDown(Key.UP))) {
this._y += 5;
this._rotation=180;
}
if ((Key.isDown(Key.UP)) && (Key.isDown(Key.RIGHT)) &&!(Key.isDown(Key.DOWN)) && !(Key.isDown(Key.LEFT))) {
this._rotation=45;
}
if ((Key.isDown(Key.DOWN)) && (Key.isDown(Key.RIGHT)) &&!(Key.isDown(Key.UP)) && !(Key.isDown(Key.LEFT))) {
this._rotation=135;
}
if ((Key.isDown(Key.DOWN)) && (Key.isDown(Key.LEFT)) &&!(Key.isDown(Key.UP)) && !(Key.isDown(Key.RIGHT))) {
this._rotation=225;
}
if ((Key.isDown(Key.UP)) && (Key.isDown(Key.LEFT)) &&!(Key.isDown(Key.RIGHT)) && !(Key.isDown(Key.DOWN))) {
this._rotation=315;
}
}